#include "stdafx.h"
#include "globals.h"

#include <string>

double	g_ConvoySpacing;
double	g_RunAfterBridge;
double	g_FuelThreshold;
double	g_AmmoThreshold;
int		g_MaxUnitsInGroup;
double	g_GroupUnitSpacing;
int		g_GroupUnitsLimit;
double	g_GroupThreshold;
double	g_SkladReserveThreshold;
int		g_SkladMaxColumn;
double	g_SkladBunkerSpacing;
double	g_AmmoPerBunker;
double	g_FuelPerBunker;
double	g_RepairPerBunker;
double	g_BoevkaDist;
double	g_HWZKillDist;
double	g_SupplyRadius;
double	g_ReinforceRadius;
double	g_HWZProximity;
double	g_DistToAmmoSupport;
double	g_DistToFuelSupport;
double	g_TrainWagonSpacing;
int		g_PoliticalMapWidth;
int		g_PoliticalMapHeight;
double	g_DistTooFarFromFrontLine;
double	g_SpawnDistFromFronTline;
int		g_ReqLifeMax;
int		g_WaterColor;
double  g_skladToRoadAssignRadius;
double  g_fieldToRoadAssignRadius;
double  g_TownDefenseRadius;
double  g_CanAttackThreshold;
int		g_MaxHWZToSend;
int     g_SecondsPerMission;
int     g_MissionTimeStart;
int     g_MissionTimeEnd;
float   g_staticToSkladAssignRadius;
float   g_BunkersShiftX;
float   g_BunkersShiftY;
std::string g_FenceIl2Name;
float   g_FenceLenght;
float   g_RoadWidth;
float   g_WeAreInTownAssignRadius;
float   g_holdFromSpawn;
float	g_MaxWagonLength;
float	g_WagonSpacing;
float	g_unloadPointToSkladAssignRadius;
float	g_TrainUnitsLimit;
float	g_TrainAAAFrequency;
float	g_RouteMirrorAssignRadius;
std::string g_log_file;
int		g_log_level;
int		g_with_debug;
double	g_SkladGenerationPlaceToSkladAssignRadius;
int g_launchtype;
float g_skladAutoReplanishRadius;
int	g_maxPathSearchStepsToDo;
std::string g_Script_new_war;

